28 research outputs found

    Unbounded entanglement in nonlocal games

    Get PDF
    Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a purely classical scenario for which no finite amount of entanglement suffices. To this end we introduce a simple two-party nonlocal game HH, inspired by Lucien Hardy's paradox. In our game each player has only two possible questions and can provide bit strings of any finite length as answer. We exhibit a sequence of strategies which use entangled states in increasing dimension dd and succeed with probability 1O(dc)1-O(d^{-c}) for some c0.13c\geq 0.13. On the other hand, we show that any strategy using an entangled state of local dimension dd has success probability at most 1Ω(d2)1-\Omega(d^{-2}). In addition, we show that any strategy restricted to producing answers in a set of cardinality at most dd has success probability at most 1Ω(d2)1-\Omega(d^{-2}). Finally, we generalize our construction to derive similar results starting from any game GG with two questions per player and finite answers sets in which quantum strategies have an advantage.Comment: We have removed the inaccurate discussion of infinite-dimensional strategies in Section 5. Other minor correction

    Complexity classification of two-qubit commuting hamiltonians

    Get PDF
    We classify two-qubit commuting Hamiltonians in terms of their computational complexity. Suppose one has a two-qubit commuting Hamiltonian H which one can apply to any pair of qubits, starting in a computational basis state. We prove a dichotomy theorem: either this model is efficiently classically simulable or it allows one to sample from probability distributions which cannot be sampled from classically unless the polynomial hierarchy collapses. Furthermore, the only simulable Hamiltonians are those which fail to generate entanglement. This shows that generic two-qubit commuting Hamiltonians can be used to perform computational tasks which are intractable for classical computers under plausible assumptions. Our proof makes use of new postselection gadgets and Lie theory.Comment: 34 page

    Nonlocal Games and Quantum Permutation Groups

    Get PDF
    We present a strong connection between quantum information and quantum permutation groups. Specifically, we define a notion of quantum isomorphisms of graphs based on quantum automorphisms from the theory of quantum groups, and then show that this is equivalent to the previously defined notion of quantum isomorphism corresponding to perfect quantum strategies to the isomorphism game. Moreover, we show that two connected graphs XX and YY are quantum isomorphic if and only if there exists xV(X)x \in V(X) and yV(Y)y \in V(Y) that are in the same orbit of the quantum automorphism group of the disjoint union of XX and YY. This connection links quantum groups to the more concrete notion of nonlocal games and physically observable quantum behaviours. We exploit this link by using ideas and results from quantum information in order to prove new results about quantum automorphism groups, and about quantum permutation groups more generally. In particular, we show that asymptotically almost surely all graphs have trivial quantum automorphism group. Furthermore, we use examples of quantum isomorphic graphs from previous work to construct an infinite family of graphs which are quantum vertex transitive but fail to be vertex transitive, answering a question from the quantum group literature. Our main tool for proving these results is the introduction of orbits and orbitals (orbits on ordered pairs) of quantum permutation groups. We show that the orbitals of a quantum permutation group form a coherent configuration/algebra, a notion from the field of algebraic graph theory. We then prove that the elements of this quantum orbital algebra are exactly the matrices that commute with the magic unitary defining the quantum group. We furthermore show that quantum isomorphic graphs admit an isomorphism of their quantum orbital algebras which maps the adjacency matrix of one graph to that of the other.Comment: 39 page

    Counterexamples in self-testing

    Full text link
    In the recent years self-testing has grown into a rich and active area of study with applications ranging from practical verification of quantum devices to deep complexity theoretic results. Self-testing allows a classical verifier to deduce which quantum measurements and on what state are used, for example, by provers Alice and Bob in a nonlocal game. Hence, self-testing as well as its noise-tolerant cousin -- robust self-testing -- are desirable features for a nonlocal game to have. Contrary to what one might expect, we have a rather incomplete understanding of if and how self-testing could fail to hold. In particular, could it be that every 2-party nonlocal game or Bell inequality with a quantum advantage certifies the presence of a specific quantum state? Also, is it the case that every self-testing result can be turned robust with enough ingeniuty and effort? We answer these questions in the negative by providing simple and fully explicit counterexamples. To this end, given two nonlocal games G1\mathcal{G}_1 and G2\mathcal{G}_2, we introduce the (G1G2)(\mathcal{G}_1 \lor \mathcal{G}_2)-game, in which the players get pairs of questions and choose which game they want to play. The players win if they choose the same game and win it with the answers they have given. Our counterexamples are based on this game.Comment: Added references, changed titl

    Graph-theoretical Bounds on the Entangled Value of Non-local Games

    Get PDF
    We introduce a novel technique to give bounds to the entangled value of non-local games. The technique is based on a class of graphs used by Cabello, Severini and Winter in 2010. The upper bound uses the famous Lov\'asz theta number and is efficiently computable; the lower one is based on the quantum independence number, which is a quantity used in the study of entanglement-assisted channel capacities and graph homomorphism games.Comment: 10 pages, submission to the 9th Conference on the Theory of Quantum Computation, Communication, and Cryptography (TQC 2014
    corecore